“the inward journey of an instrument thru its samples into the wares; time or measure of or duration of sound is not a musical / issue here; there’s long stretches of, well, stretches, an abundance of “patience towards sound” in open spaces; machine pickings & mechanical reflections; sounds bouncing off of day_ night time borders; motions pure as, just motions, w/ stretched time or just time, makro events; animatorX sets in motion, a breathing thing, things, free random randomised, deliberate accidental, weightless, sounds as things. no fixtures constructs. dark grey & white noise , w/ spaced granular choirs, & there is movement, where? here, inside the perimeter, thats not possible, you reading it wrong. motion tracker beat. I thought of nono, the ultra low woodwinds, wind. some cut edges. micro dynamics. a liquid car voyage. barren lands we are in, between white and red lines and fluid borders. w/out linear time, an old scifimovie we saw, a time machine, desolate spaces, humans chasing humans in time loops traps, future humans became fuel for passing cars. the couple drove off, silent cars. sterile motion. to retrace a memory to some origin time, a birth of process place, no more in existence, like the he did once, too.”
bass clarinet player, sound explorer and builder with hardware and software tools. styles: modern chamber, improv, electro,
alt. pop, autonomous stuff, noise. music and scapes for theater and dance.
living in rotterdam, netherlands. write me for collabs. henkbakr@gmail.com...more
Gentle and haunting keyboard-driven interludes make up this original soundtrack for the video game "The Red Lantern." Bandcamp New & Notable Dec 10, 2020